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Axure Abbacus
Pentex Subsidiaries Corp
73
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Posted - 2017.06.27 14:19:35 -
[1] - Quote
The new design's do drastically change the time and capital requirements for taking a moon or maintaining large chains of moons. Even my small corp owns a small and large tower for when it is needed for a project. There have been times where I have made use of R8 and R16 moons that came available. I've used moons for a few days or hours. That will no-longer be the case if the refineries use the Anchoring/ Unanchoring mechanics for Citadels.
More moons may come available but it will also be more of a risk (time Sink) vs Reward that may leave of them open. It will largely matter to find out how much of a time sink the new system will be. Also the grid layout could be a deciding factor on how many moons are taken. How close can other citadels be parked near a Refinery? If moon mining becomes a large long term investment then it would make sense to drop several structures in a cluster over your moon. Well, at-least that's how I see it as a small corp.
Large alliances should have no issues past their day to day ones.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Axure Abbacus
Pentex Subsidiaries Corp
73
|
Posted - 2017.06.27 14:39:10 -
[2] - Quote
mkint wrote: And that's going to be what ultimately kills EVE. I think there are fewer people out there that want to be an NPC in someone else's adventure than want to be the author of their own.
That could be a possibility. I've considered moving back to NPC Null, wormhole bunking, or joining faction warfare to side step the issues with EVE's fixation on Sov Null. Many corps may just opt out as status quo and stay put in hisec.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Axure Abbacus
Pentex Subsidiaries Corp
74
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Posted - 2017.06.27 23:14:24 -
[3] - Quote
Those who really want to moon mine will, even in low sec accepting the Risk and rewards. Absent of drastic changes, the dispersal of materials is fairly thought out. Additionally, there may be the potential for alchemy chains to be momentarily profitable from time to time. 42 is still a good answer to any issue.
Randomly changing what flavor of moon goo you get doesn't make sense. A mined out belt one day still has the same minerals tomorrow. If x number of moons are suppose to have y minerals in a given region, adding randomness and depletion wouldn't really change anything for large alliances. Even if you opened up the randomness pool to cluster wide you only open up moon mining to "limitless issues" and a decade long bug thread. Also, the type of random number generator for moons would be another time sink for programmers who could be spending time on far more broken issues then moon mineral shuffling.
Full depletion of a moon is a good thought if they ever want to add rogue moons and planets to the cluster but not today.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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